![]() ![]() ![]() Red Gladius - Added Bloodscourge Imbuement Not guarenteed for custom face mods or Siptah heads.) Relic Katanas: Increased base damage (47 / 55 > 61 / 74), Increased base armor penetration (11.8% > 13.55%)Īdded 16 new facial hair options (most of these are tweaks and retextures of base-game beards that look much better in comparison, but there are some new meshes. Legendary Katanas: Increased base damage (46 / 55 > 60 / 73), Increased base armor penetration (10.8% > 12.55%) Legendary Swords: Increased base damage (45 / 52 > 54 / 63)Īrcane Sword: Increased base damage (46 / 53 > 55 / 64), durability per offhand attack is now reduced by 10, can no longer be repaired from inventoryĬommon Katanas: Increased base damage (46 / 55 > 58 / 69), Increased base armor penetration (10.8% > 11.55%) Legendary & Relic Daggers: Increased base damage by 3 (34 / 38 > 35 / 41), Relic: (35 / 38 > 36 / 42)Ĭommon Swords: Increased base damage (46 / 52) > (49 / 56) Stats rebalanced around misc legendary daggersĬommon Daggers: Increased base damage by 2 (34 / 38 > 36 / 40) Legendary Hammers: Damage Increased (48 / 58 > 54 / 65) Armor Penetration increased (40.5% > 64%) Stats rebalanced around World Breaker hammerĬommon Hammers: Damage Increased (48 / 58 > 54 / 65) Armor Penetration increased (40.5% > 47%) Relic Greatswords: Damage increased (55 / 65 > 61 / 73) Armor Penetration increased (19% > 31.55%) Legendary Greatswords: Damage increased (54 / 64 > 60 / 72) Armor Penetration increased (18% > 30.55%) Stats rebalanced around Annihilator greatswordĬommon Greatswords: Damage increased (54 /64 > 60 / 72) Armor Penetration increased (18% > 22.55%) Spear of the Sun: Increased base damage (47 / 56 > 55 / 65), reduced base armor penetration (9.55% > 8.55%), Can no longer be repaired from inventory without a kit, increased offhand attack cost by 25%, durability is now reduced by 40 with every throwĪll Claws: Armor Penetration increased (6% > 7.55%) Legendaries: Increased base damage (46 / 55 > 54 / 64), reduced base armor penetration (8.55% > 7.55%) Stats rebalanced based around Mordlun spearĬommon Spears: Increased base damage (46 / 55 > 54 / 64), reduced base armor penetration (8.55% > 6.55%) Legendary Axes (Tempest, Hand Scythe, Short, Steel Serrated, Bronze): Armor Penetration increased (13.5% > 26%)ĭragonslayer's Axe: Armor Penetration increased (14.5% > 27%), increased stamina cost of offhand attack by 50%, can no longer be repaired from inventory without a kit, durability is now reduced by 30 with every throwĪll Axes: Reduced Heavy Stamina cost (37 > 33) Stats rebalanced base around Yog's Touch axeĬommon Axes: Armor Penetration increased (13.5% > 25%) Note that these changes will only affect new, or completely unmodified (including thrall bonuses) versions of the weapons. Increased the base values of some weapons to better compete with vanilla counterparts. You can now dodge cancel at any point out of most attacksġ0% increase damage to heavy attack multipliers Heavy Attacks are protected by hyper armor starting at 100ms, but light attacks can be interrupted at any point outside of when attack collision is active. Heavy Attacks: Faster than katanas, but deal less damage. Only has hyper armor outside of windups, and can be used at any point mid-chain. Offhand Attacks: Rather than a charge attack, Eastblades use a forward-heavy slash attack that acts as a combo finisher, dealing moderate damage. Only has hyper armor during active attack collision. You can branch to an opener heavy at any point during a light attack combo. Light Attacks: An infinite chain of slashes, identical to katanas. Introduced Eastblades, a custom moveset variant of Katanas ![]() Thorpe's Leggings now provide Berserker's Empower instead of Berserker's Stamina for their unique effect, increasing damage by 15% but only when under 50% health Thorpe's Helmet now gives +42 health, up from +32 (was far too close to Rugged Helm in stats) Increased stamina bonuses on Epic armors from 8 to 13 Removed negative stamina multiplier from Amulet of Burden Legendary: +70 Health, +50 Stamina, +9% Damage, +35 Carry WeightĮpic: +80 Health, +60 Stamina, +10% Damage, +40 Carry Weight Relic: +60 Health, +40 Stamina, +8% Damage, +30 Carry Weight Lion Shield: Now grants Empowering Crits (does not stack with other forms of Empowering Crits).Īmulets now provide a flat bonus to health and stamina rather than multipliers, and have also had stat increases. Hitbox improvements to Dual & Twinned weapons Mythril Greatsword now uses the correct amount of stamina when attacking ![]() Slightly reduced animation speed of Warmace Heavy 1 and improved visuals ![]()
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